The page with rules has kind of confusing formatting including not a clear heading(s) and not used capital first letter at the beginnings of the beginning sentences. I learned the term "shocks" to be used in a journalism context. Wow.
I like the theme!:)
But there aree really serious flaws:
Jobs have no limits, so I could use my IRL job of being a Grandmaser (!) which would be geving me bonuses to all rolls. (I would be not abusing the freedom, although I tend to be a powerplayer.) Also more skills can be combined, see? (I even know what a skills synergy is :)) ).
There is noted "Yes, and" approcah while there should be also "Yes, but" and "No, and / but" according to the 2d6 (+ Job + Skill) rolling results.
There is nor PCs level uping!:( This lack of development is indeed downgrading the game as a TTRPG.
There is meantioned that the stories can change somenting and that PCs can get money, but there are no rules for either of that features nor for the city development :(.
Excuse me please, but in this state of the game, I am not open to playtest it.
If something is in a jam, then the something is asking to be rated, right?
If I would be the author, I would say: "Thank you for your detailed CONSTRUCTIVE critique. I will enhance it, especially according what you so smartly pointed out."
Feel free to respectfully rate all my games including what I published under DMDU in DriveThruRPG.
This is fantastic design. I LOVE how succeeding with a flourish affects your next roll, and the fact that shocks don't level up, but Para does. And scoops are such a succinct and effective tool for the editor to structure a session around.
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The page with rules has kind of confusing formatting including not a clear heading(s) and not used capital first letter at the beginnings of the beginning sentences. I learned the term "shocks" to be used in a journalism context. Wow.
I like the theme!:)
But there aree really serious flaws:
Jobs have no limits, so I could use my IRL job of being a Grandmaser (!) which would be geving me bonuses to all rolls. (I would be not abusing the freedom, although I tend to be a powerplayer.) Also more skills can be combined, see? (I even know what a skills synergy is :)) ).
There is noted "Yes, and" approcah while there should be also "Yes, but" and "No, and / but" according to the 2d6 (+ Job + Skill) rolling results.
There is nor PCs level uping!:( This lack of development is indeed downgrading the game as a TTRPG.
There is meantioned that the stories can change somenting and that PCs can get money, but there are no rules for either of that features nor for the city development :(.
Excuse me please, but in this state of the game, I am not open to playtest it.
Rating: 2/5
You put a rating on a free playtest? There are way more beneficial ways to communicate critique.
If something is in a jam, then the something is asking to be rated, right?
If I would be the author, I would say: "Thank you for your detailed CONSTRUCTIVE critique. I will enhance it, especially according what you so smartly pointed out."
Feel free to respectfully rate all my games including what I published under DMDU in DriveThruRPG.
I hate to be that guy but u/captchasarerobots is not the author.
I knew that he is not the author but it did not had any influence to my answer for him.
Feel free to rate and comment all my games including what I have under DMDU in DriveThruRPG.
By the way, try the TTRPG "Raven", because according to your avatar, you should like that horror ravens-related TTRPG.
My Lady Partner, whose main part of her personality is like relational, respectable, realistical Raven, is sending you her greeting.
This is fantastic design. I LOVE how succeeding with a flourish affects your next roll, and the fact that shocks don't level up, but Para does. And scoops are such a succinct and effective tool for the editor to structure a session around.